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WeAreTheSuperLativeConspiracy™
Art Director / Designer
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07—11
Collection Lightbox |
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08—11
History (unpublished) |
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09—11
History fullscreen Campaign viewer (unpublished) |
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11—11
Snapshots/Event log |
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Branding, Corporate site—Our goal was to create an easy-to-update platform that with the use of WeSC's seasonal content would be able to brand itself through "itself".
—We used much of the seasonal and updatable content as the GUI instead of relying it on a stylized design, this way WeSC would be able to control most of the site's future branding and direction through their print campaigns, clothes collection, and activists. |
Features— Computer Arts Web Showase #1,
November, 2007 |
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WeSC Let’s get physical Competition
Art Director / Designer
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| Campaign, Competition—WeSC launched a new line of headphones and to kick-off their new line of product and raise awareness, we created a music competition, where each submission was rewarded by a pair of headphones and a chance to win an all-paid-for trip to London with a chance to perform live on stage at WeSC headphones release party. |
Awards—M&M Awards 2008, 2nd place “Best use of the web”
M&M Awards 2008, 3rd place “Best Consumer Goods Campaign”
M&M Awards 2008, Shortlisted “Best Use of Branded Content” |
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Photo/Castingmodel portfolio
Done together with Martin Lyden
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02—02
Loader, intro and overview pt. 2 |
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| Portfolio—A site for casting/photo-model in which we wanted to present the model in a more unique way different from other photo/casting-model portfolio sites. |
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02—04
Selected illustrations |
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03—04
Selected illustrations |
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04—04
Selected illustrations placed in boxes |
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| Campaign, Portfolio-portal—Created as a campaign-oriented portfolio portal containing a link to every Hyper Island-Crew11-student's personal portfolio |
Awards—The FWA, SOTD March 3rd, 2006
Guldeken Winner 2006 “Best Design"
Guldeken Winner 2006 “Best Web"
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Formshape portfolio 2006
Old portfolio
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02—02
Animation to other sections & sections |
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Personal, Portfolio—With a limited set of personal worksamples I tried to create more of a personal promotion site that focused more on carrying its own weight instead of just being a regular portfolio framing personal worksamples.
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Awards, Features—The FWA: SOTD, 11th March 2006
Featured in Computer Arts, ChinaCG, WebDesign JPN |
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DoubleTree Banner / Juxt Interactive
Design, Illustration, Flash design
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01—02
Top part in different states |
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02—02
Bottom part in different states |
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| Banner, Illustration—A Christmas-greeting banner in two connecting banners. The design and illustration style was meant to be different from usual christmas illustrations. |
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Diet Coke Banner Pitches / Juxt Interactive
Designer, Motion Designer
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01—02
Evening: Romantic dinner for two banner |
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02—02
Night: Light switch |
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| Banner Campaign—Design and motion design for two banners of a banner campaign targeted at women. Art direction by Jorge Fino and David Tindale. |
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Coca-Cola Classic / Juxt Interactive
Designer, Flash Designer
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01—01
Splash- as seen in page. |
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| Flash Splash—Interactive flash-splash page for Coca-Cola Classic brand, based upon "The Happiness Factory' commercial. |
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Boost Loopt Demo / Juxt Interactive
Designer, Motion Designer
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01—01
Screenshots of the demo |
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| Demo, Motion—A motion-demo for a Boost Mobile service called Boost Loopt, in which you could keep real-time track of your friends whereabouts. |
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Wallmart Microsite Pitch / Juxt Interactive
Designer
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01—02
Pitch sketch part 1 |
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02—02
Pitch sketch part 2 |
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| Microsite pitch—A microsite pitch high-lighting some of the well-known brands that Walmart are retailing. |
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Case Exploration / Juxt Interactive
Designer
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01—01
Playful exploration |
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| Exploration—A playful internal case exploration of a gaming publisher and developer's family brand. |
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01—02
Poker and everything around it |
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02—02
Some of the edited photos that was combined to create camera movements |
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Campaign, Sketch—A school-project in form of a campaign site for a Vodka brand that wanted to capture the poker and casino feel with its brand. We focused on trying to capture the right mood and placed poker at the center of attention and "everything that happens around it."
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01—01
A mix of random stuff |
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| Random "Stuff"—An unsorted mix of random and personal things that doesn't fit in anywhere at all |
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